Have you noticed that games based on films have died as a genre?? Previously, any more or less major blockbuster was paired with a light “motivator” – as a rule, an ugly arcade game or an action game put together on the knee. Now related products have moved closer to the “casual” audience, to mobile platforms.
The gaming industry, of course, hasn’t lost much from this transformation, but it saddens me personally. After all, there have always been good examples like Peter Jackson’s King Kong or The Chronicles of Riddick: Escape From Butcher Bay. Besides, the games are gone, but the childhood desire to be the main character of a good movie remains. This is what is successfully exploited Mad Max from Avalanche Studios. Of course, the developers insist that the game has a very indirect relation to the brilliant Fury Road, but you and I understand everything.
Neither George Miller nor his followers cared how they managed to build such monumental structures in the new Stone Age.
There is no madness on the road
Initially, the game was supposed to be released simultaneously with the film, but the start was delayed: the release was delayed on outdated platforms, the visual effects were tightened up (although paste roots still creep out sometimes) and the moments that the press at exhibitions responded negatively to were polished.
Nevertheless, the “ears” of the fourth film are here at every turn: the style of the cars, the appearance of the opponents, the approach to the scenery and, in general, to the level of violence and madness. The interaction with the film team is really noticeable, about which Avalanche mentioned in numerous interviews. Therefore, getting behind the wheel of a virtual Interceptor after watching Blu-ray turns out to be completely seamless.
Gamers got a typical open world according to the laws Ubisoft, although in reality Warner Bros. A huge territory divided into zones, staged story missions, a crazy number of additional tasks and markers in the area. Most of the time you will have to drive around in a car, periodically going out to smash someone’s face or pick up a canister of gasoline.
Plot-wise, the game is nothing special: we have a typical episode of a road movie that starts nowhere and ends with nothing. Max is beaten and his car is taken away, so he has to join forces with a crazy hunchback named Tin Man. Together the heroes want to assemble the “Masterpiece” – the best car ever created. After Interceptor, of course.
“Masterpiece” is not a specific https://casinoluna.uk/ car, but a conditional name for your vehicle, which will have to be meticulously designed during the game. “Customization”, of course, is more modest than in Need for Speed, but it is strictly functional: having hardly received your first body at the very beginning of the game, you gradually open up more and more modifiers and capabilities. Improve the armor, install studded wheels, “bleed” the exhaust pipe… It sounds magical, but in reality there is no creative scope.
Conventional “upgrades” do not offer variability in technical characteristics, and the next pipe is always better than the previous one. The only question is what exactly to improve first. “Pumping up” occurs at the expense of scrap metal, sometimes you will need to complete a task or kill more enemies.
The fun starts with gaining access to the Archangels. Once all the relevant parts are collected, based on them you can assemble a unique “build” of the car, concentrated on one thing. "Speed Demon" speaks for itself; he has no protection at all. But “Aurelian the Striking”, on the contrary, is hung with spikes and ramming systems so that in the event of a collision it can tear neighboring “cars” to shreds.
In addition, you can steal any wrecked vehicle right on the battlefield and bring it to the garage for personal use. Such machines also have some characteristics, but are weaker than the “Archangels”; the main bonus is that enemies begin to mistake you for one of their own.
Over time, the main character himself develops – the jacket, super punches, shotgun and beard become better by ten, fifteen, twenty percent. In addition, the game has a built-in system of internal achievements: “eat worms ten times”, “kill thirty vultures” – all this increases your personal rating from “Lizard” to “Road Warrior”, opens up new “upgrades” and allows you to access story missions.
I’ve already said a hundred times what madness is
Move through the plot, remember relationships with characters, watch videos, listen to dialogues – you don’t even have to think about it. The scenario is completed in a few hours. In addition, the story is simply disgusting: pathetic attempts at drama are unable to evoke any emotions, and most of the game is simply the hero’s journey to Gastown, the local gasoline capital.
Starting in a small hangar on the edge of the global map, we gradually move upward. The accessible territory is supposedly divided into regions, each of which has its own “danger level”, its own visual style and its own type of landscape.
Possible allies sit in several fortresses with charismatic leaders. Max arrives at the fortress, comes in, says hello, and receives another batch of tasks: find gunpowder, saltpeter, a large pile of metal, or a beautiful toilet. In general, forts also need to be “pumped up” for the sake of some ghostly bonuses.
If you thought that the game had too many characteristics, statistics, menu items and numbers, you didn’t think so. You can understand all the directions and nuances of “pumping” in only three to four hours. But I’ll save you time: there is no meaning, strategy or sense in local development at all. In the end, you just have to randomly clear the map. 80% of the game consists of almost aimless driving through the wasteland from one marker to another.
But the most interesting thing is that in some incomprehensible way this is what Mad Max needs. The map is not just strewn, but filled to the brim with events: at every step there are small locations where psychopaths store goods (there are also several types of it), snipers sit on towers, signs are placed, convoys drive along the roads, and if you take on additional quests, you will also have to jump on trampolines, for example. The inner perfectionist never lets you pass by.
Separate entertainment is forts, gasoline stations, fortifications, etc. There Max organizes a whole assault. First, hiding behind the rocks, you need to take out the snipers. Then – collect cartridges and deal with defensive flamethrowers, towers and other things. Inside – fight in Batman style with dozens of enemies, run around the territory, collect/explode/kill “bosses”. It would also be a good idea to prepare for a campaign against the latter, look for scouts who will reveal the enemy’s weaknesses.
The main thing is that technically everything is implemented quite decently. Fights go smoothly, the hero controls well. The car is generally a delight: there is always a hunchback in the trunk, which allows you to perform several actions at the same time, so storming some convoy is entertainment at the same level FlatOut. You’re rushing along the highway, in slow motion you tear off someone’s tire, you shoot your neighbor in the gas tank, and you press your side against the truck to push it off the road into the abyss, and then land on top..
Sometimes you find a plank in the sand and discover a whole underground complex under it, and inside are drawings of the tank that you have been looking for for a long time. And this place is unlikely to be marked on the map. The search for objects occurs with the help of balloons: you need to rise on one of them and independently, with binoculars, survey the area in search of interesting points, so not everything can be noticed.
It turns out that the game really works like a road movie. While completing some completely symbolic background quest, you drive through an endless wasteland, admire the beautiful landscapes and get involved in endless alterations. You are looking for water, which is here instead of first aid kits, saving ammo, smashing other people’s cars for new parts, collecting scrap metal – in general, you are constantly doing those things that Rockatansky would actually do in everyday life. And there is a unique charm in this.
It turns out to be a very strange situation. Mad Max – weak game. All you need to do in it is just ride around the map and collect trash. There is no story, no amazing attention to detail, no interesting situations. But the core mechanics work well and hitting cars on the road is fun. The fortresses are just begging to be captured, but that tower on the hill is not marked on the map, so you need to immediately turn around and check. So an hour passes, two, five… An empty game! Vapid! But it still takes half an hour to launch again – collect ammo and attack the nearest convoy.
Pros: atmospheric world; excellent car fights; outside entertainment awaiting the traveler.
Cons: lack of plot; secondary combat system; confusing locations; the design quickly becomes boring; There is nothing to do in the game other than side quests.
I know that perhaps publishing creativity here is not the best idea, but I would like to hear your criticism. The story is not small, so you should prepare to read it. It is saturated with gloom and gloom, so you can’t expect any uplifting mood from it. Well, trying is not torture.
____________________________________________________________________________________
Cold gray walls are the only landscapes I have been able to admire in recent months. They are only diluted by a lonely push in the corner of the room. It’s almost a year since I ended up in this clinic for mentally ill people with a diagnosis of mental disorder due to nervousness and a number of other illnesses. Unlike other patients whom I have observed for a long time, I am not stuffed with dozens of different medications. An ordinary notebook, the purpose of which is to be a collection of my thoughts and stories, was considered the only healing drug for someone like me. Ninety-six sheets are filled with stories, periods, alternating with excerpts from my personal biography. Oddly enough, the doctors found the latter more interesting than what was spewed out by my twisted mind.
Writing these works, in the dim light of a single lamp, was my only entertainment throughout the day. I put my soul into them. They were carefully read, re-read and analyzed by my doctors and psychologists. They often asked various questions about the text, like little curious and stupid kids. More than once I had a lot of fun during interviews during a meeting with a doctor, which alarmed them somewhat, because the texts were somewhat pessimistic in content. The events in them unfolded in the darkest and most unpredictable places in London and other big cities of northern Europe, the heroes were a little unbalanced, committed crazy things in the name of insignificant goals, which often ended tragically. Although, even among all this, rays of goodness and hope sometimes appeared. In stories that were stingy with feelings, I wove unusual and lively lines of love between the characters. Eh. This is roughly how I combined two opposites, such as tragedy and the warmth of human feelings. Okay, I hate the lyrics, so I’ll skip the rest of the details.
While there is time left, I will tell you a small part of a huge story – an excerpt from my own biography – the moment when I first fell in love. Although I have always shown an aversion to any form of lyricism, this story has everything that can outshine this nasty love ball.
School years, a time when https://casino-luxury.co.uk/ society has a huge influence on you, and not the stupid remarks and bickering of parents, which I often simply turned a deaf ear to. The first cigarette in the teeth, the first sips of drinks, with a considerable percentage of degrees. Yes, I was not a golden child at all, which I do not intend to hide, but everyone does stupid things. Then I set out on a bad path that did not bode well for a bright and happy outcome for my future. I got involved with bad company. Now, the school year of the ninth grade has long-awaitedly come to an end, and having decided to celebrate, one of my imaginary friends got some “drugs” by shooting a syringe around our “fun” company. When my turn came, after a long time, my brain finally realized what was happening. I understood what the subsequent actions threatened me with, and then for once I said “no”. Throwing the syringe on the floor, I flew out of the apartment like a bullet. Fearing that I might reveal the secret of what was happening in the apartment where we had often gathered before, one of my acquaintances ran out after me. Threatening me with beating, he ordered me to come back and take the dose. I closed my eyes and a tear ran down my cheek. Having no more ideas on what to do, not finding any other way out, I grabbed a piece of brick lying at my feet and hit it with all my strength in the face of my opponent, fatally hitting his temple, and, obviously, opening his skull. His face was flushed with blood, his eyes froze, his pupils twitched convulsively. The two-meter body collapsed onto the dusty ground, showing no more signs of life. At the sound of the blow, the rest of my friends appeared, frightened by the sight of what was happening. Confused, letting go of the stone from my hands, I rushed away from this place, simultaneously wiping my tears. I wanted to run away as far as possible to forget everything..
The sky was overcast with dark thunderclouds, which in the evening showered the ground with cold autumn rain. That day I killed a man, although no one else knew about it. Him, and earlier my friends were unable to squeeze out a word, being in a state of shock. The police quickly closed the case and ended the investigation, because there were no facts, no evidence, no information.
Having reached a remote construction site, behind an old but functional clinic, and still open, I went down to its lower tiers. The construction consisted of some kind of two-story extension to the clinic, but construction was stopped for unknown reasons. They only completed the construction of the basement; they never started working on the first floor, so in some places there was no floor, which is why the entire lower tier of the building was visible. Now it’s just a garbage dump. Hiding from human gaze in one of the gray rooms, I pressed myself against the wall, clasping my knees with trembling hands. Looking with frightened eyes at the opposite side of the room, I suddenly heard footsteps, neat and light. They were getting closer. Suddenly a girl’s face appeared from around the corner. I knew her. Annie, she is new to our school, who seemed a little strange to many due to her way of dressing and expressing her feelings. Suddenly she noticed me, staggering a little, but not afraid. Our views crossed. This pause lasted for several seconds. She spoke first, wondering what I was doing here, and later remembering me, because I mocked her so stupidly, which I did not of my own free will, but at the “request” of my friend.
After apologizing, I had to tell her everything. She wasn’t surprised. Rather, I was more surprised because for some reason she was proud of me. And so we soon started talking. She was quite unusual, dreamy, sweet and good-natured to me. Even my parents weren’t so kind when I was a kid. We agreed to see her here every day, but for now, we waited together under an unfinished roof for the rain to end. Romance… ugh, disgusting. Although, then my opinion was different.
The next day we met again at the same place. I talked to her for a long time. We sat on the cold concrete all day, telling each other something interesting from our lives. I had almost forgotten about my terrible act, but something else dawned on me. After weeks of such meetings, I realized how close Annie was to me. I fell in love. For the first time I truly fell in love..
[To be continued, maybe . ]
Well, I’ll be glad to receive criticism. Even strict. Thank you for your attention!
Please, if you put a "-", explain why, so that I can learn from my mistakes. If you are just too lazy to read, pass by.
The theme of this semi-artistic opus is machinima. First of all, it will be of interest to those who are not familiar with this phenomenon. For this reason, I did not publish it on the blogs of this site, but recently I decided to blow the dust off the material and present its full version to the public. Almost All works are used with permission of the authors. Happy reading.
– Oh, I see you’ve finally woken up.
– Where am I?? Who are you?
– It doesn’t matter at all. The main thing is that you are sitting in front of me and we are having a decorous conversation. You love to learn new things? The ropes don’t tighten?
— New? Do you want to tell me something?
– Are you smart?. I want to talk to you about machinima.
-..
“The sooner we finish, the sooner I’ll let you go.”.
– I guess I have no choice. And what is it – machinima?
— Machinima is a genre of story videos made based on video game graphics. These can be small skits, TV series and even films. It all depends on the enthusiasm and skills of the author. Let me tell you how it all began..
– No, stop!
— 1989, Indianapolis, more precisely, Indianapolis 500: the simulation — the first game with the ability to record a video. Two hundred laps, thirty-three pilots, sixteen colors and six camera angles. And all this in a resolution of 320×240 and before the widespread use of the Internet. That’s why "Fast and Furious" no one did it on the knee.
In 1996, technology already made it possible to shoot something similar to a film. One of the first cinematic machinimas – "Camper’s Diary" (based on the game Quake), which shows how a squad of soldiers kills an ambushed enemy.
Now it looks primitive, because there is not even voice acting, but a lot is forgiven to the pioneers (Diary of a Camper, 1996)
Films also became milestones in the development of the genre The French Democracy (The movies) And Tales of the Past 3 (World of Warcraft). The first is a short film about racial discrimination in France and the riots it caused. This movie proved that machinima isn’t just about games. 88-minute blockbuster "Stories from the Past 3", in turn, attracted attention to such videos as a form of art.
— As far as I https://gogo-casino.uk/ understand, some machinima are not related to games. How much do you need to understand the gaming industry to watch films like this??
— It all depends on the specific video. Of course, based on the game files, the easiest way is to create a movie related to it plot. But the author can deviate as much as possible from the story or concept of the original if he has an appropriate idea.
For example, the series "Elite World" (Counter-strike: Source) parodies television reality shows, making the heroes of one of them special forces and terrorists from a competitive shooting game. Although some of the jokes are still dedicated to the gameplay.
This is what the video diaries of characters look like in The Leet World (2007)
Even if the creator of the video does not abandon the original source as a setting, the threshold for entry into this machinima may be low. There are several ways to achieve this. Let’s look at two examples.
The first one is a video "Christmas Truce of 1914" (Battlefield 1), which tells the story of the 1914 Christmas Truce during the First World War. The essence of the game is a confrontation between soldiers of two armies who communicate by shouting prepared lines. In machinima, the same soldiers in the same scenery, using the same phrases, congratulate each other on the holiday and exchange gifts. To understand the dissonance of circumstances and actions, it is not necessary to spend dozens of hours in Battlefield — just look at the environment and characters taken from the game about that era.
The second example is episode 8 of season 10 South Park "Make Love, Not Warcraft". About half of the running time is machinima based World of Warcraft, created together with its developers. The plot is based on concepts with which those who do not play WoW the viewer most likely did not encounter. But what helps us understand the plot is that, firstly, the main characters whose adventures we are watching are already familiar to us. Secondly, the writers explained the necessary basics along the way. Thirdly, not even all the characters understand online entertainment, which is also played up by the creators.
When they tell you that machinima is only for game lovers
—What are the genres of machinima??
— Lately I often say this phrase, but it all depends on the author, or rather, on his screenwriting abilities. If he wants, he will create a comedy series, if he wants, he will edit a battle scene.
Of course, it’s easier to create war videos in action games (ONE (Battlefield 3), 2013)
You can find historical machinima online, in particular the already mentioned short film "Christmas Truce of 1914", militants – "Breaking Point" (GTA V), comedy – "A Day in the Life of a Turret" (Portal) – and even training videos.
For example, a series of videos about the principles of editing, filmed in GTA V
– What do you recommend watching??
— It’s impossible to give a general recommendation for everyone: a huge number of different machinima have already been shot, even if there are fewer of them than films. A lot depends on personal preference here. In principle, all the works mentioned above deserve attention. At the very least, they were clearly not made on the knee and were liked by the audience at Youtube.
In addition to the projects already listed, it is worth noting an hour and a half action movie "Scavenger" (The Trashmaster, 2010) (GTA IV). User rating on movie sites is a little less than 7 points, which corresponds to a strong average. Not a bad result for one person and 600 euros.
Machinima deserves attention "Red vs Blue" (series Halo) is one of the most popular web series, lasting for 15 seasons. Evidence of the show’s quality includes awards from several academies and the participation of Elijah Wood and other professional actors.
Developing the theme of academies, as in the case of cinema, you can find a film for the evening among the nominees and winners of festivals. How about The Machinima Expo, which ceased to exist in 2015? Or Machinima Film Festival 2005? Just kidding, just kidding, of course I have something newer. Machinima Film Festival 2008!
Hmmm, apparently, you will have to be content with the winners of past competitions – for example, Hardly Workin’ (Quake 2). And the quality criteria will remain only likes on Youtube.
– I think I figured it out. Can you untie my hand and hand me the phone so I can go to Youtube?
– I’ll untie your legs too. I told you I’ll let you go.
– Just like that?
– No, you take the recording of our conversation and tell the others what you heard.
– That is, I am… a prophet from the machine?
– I see you really want to stay in this basement.
– Sorry, I thought it was funny. I think I already know how I’ll tell everyone about machinima. Maybe you’ll finally set me free?
This story should not be taken too seriously. First of all, this is banter at the BioShock universe and its realities (although, perhaps, this is another alternative universe). Set before the events of System Shock 2 and BioShock Infinite.
2111, TriOptimum Corporation building, unknown location.
Robert and Rosalind Lutes sat in a sterile, locked office with no windows or doors, like an interrogation room, awaiting the arrival of their new boss. For the past few months, they and a hundred other teams of scientists have been living and working in a closed test site of the TriOptimum corporation, undergoing testing for a certain scientific project, the details of which were kept in the strictest confidence. There were rumors that the chief manager of the company, Anatoly Korenchkin himself, selects his scientific employees in this way, but no one really knew anything.
And after all the numerous physical, mental and psychological tests that befell them over all these months, the Lutes were finally selected to participate in this special project, the essence of which they were eager to find out.
“God, it’s so nice to put on normal clothes again,” Rosalind said, grinning, straightening the sleeves of her white blouse. — Still, walking in the same overalls for six months is not a test for the faint of heart.
“Your truth,” Robert responded. – Listen, I keep thinking: what if all these tests are just a screen and we have already become part of some experiment that we simply don’t know about yet??
-You’re digging too deep, brother. “It’s always like this with you when you’re nervous…” she answered, taking out a pack of cigarettes from her jacket pocket. “Wow, it’s still intact.”! you will?
“Only those who watched us from the observation bridge and through the lenses of hundreds of cameras know what this test is for, who needs it, and whether it was all a drunken dog’s dream.”. We, as you understand, were not there. So sit back and enjoy the moment while you can. I have a feeling that we won’t have it soon..
Then the door at the opposite end of the office swung open and a tall, stately man in a good suit entered the room. The rumors, partly, turned out to be true – it was the same Russian oligarch.
– Good evening, gentlemen. I’m Anatoly Korenchkin, nice to meet you.
“It’s an honor to meet you,” Robert replied, shaking his hand. – It’s a little surprising to see you here. I heard that you usually do business through intermediaries.
– Yes, that’s true. But the matter that I want to discuss with you is too specific and requires my direct participation. First of all, let me congratulate you on successfully passing the selection. I saw your results and was pleasantly surprised. I have never seen such coordinated work.
– Thank you, sir. It’s just that my brother and I were always together. Even before we were born.
– This quality will be very useful to you in the work that is prepared for you. Make yourself comfortable, we have a lot to talk about. As you understand, everything that will be said here should not go beyond these walls.
With these words, he activated the control panel built into the table and pressed a couple of buttons. The lamp light dimmed and a built-in screen on the side wall began to show slides showing excerpts from the history of the corporation.
— As you know, despite all the progress in promoting scientific progress, the design of the light engine and the construction of the Von Braun, the bureaucrats continue to put pressure on our necks, trying in every possible way to strangle all our attempts to develop humanity. People are still scared by the incident of 2072! Even to simply remove the Von Braun from the docks we need “official permission” from the government. What can we say about something more… Something that can change the world.
Within the framework of underground laboratories, we can produce only small developments: a new type of implants, minor genetic modifications, slightly improved weapons, and so on. But, if we want to do something global, which requires the participation of many people and a huge territory for work, they will immediately figure us out and shut down any undertakings, and even drag us through the courts. Even the testing that we organized was double-checked so many times that the volume of all accumulated documentation is enough for a small novel.
One thing we know for sure: the old methods of creating research sites and conducting scientific work that guided centuries before us no longer work… At least not in this reality.
– And you see some kind of alternative here?? – asked Rosalind.
– Exactly! You know Marie Delacroix and you are also familiar with the FTL drive she created. You know that, in addition to its main task of accelerating a spacecraft to superluminal speed, this device also has one extremely interesting side effect – it distorts space and time around itself. We could not help but notice this most curious property: together with Marie, we carefully studied it and over the past few years, secretly from all governments, we have developed a completely new device based on it – the “Variable Calculator”. Named after Charles Babbage’s Difference Engine.
You will become more familiar with https://casinocosmobet.co.uk/ its structure and method of operation, but for now I will tell you the most important thing: this device is the key that opens the door to alternative realities. Are you familiar with the theory of the multiverse?? This is it! With the Variable Calculator, TriOptimum Corporation has been given power that is far greater than any other power we can gain in this world: power over space and time! And this, in turn, opens up truly limitless possibilities for us. Why beg the government for a couple of hectares for a research center when we can build it in another dimension, without spending any of our own resources on it and, if the experiment gets out of control, without danger to our own world?
With these words, he switched the slides and a new tape appeared, clearly showing in the form of diagrams and infographics the entire complex system of branches and relationships between different realities.
– But wait! – interrupted Robert – If we assume that we can enter any existing reality, is there a possibility that from the other end there will be those who want to “invade” ours?? And what to do with the “butterfly effect”?
“Good question, Mr. Lutes,” Korenchkin replied, stroking his mustache. — We carefully studied this option and that is why for space-time travel we settled on the time period from the end of the 19th to the middle of the 20th century – an era when technological development remained at a fairly low level, by our standards, but serious progressive changes were already taking place and all the resources we needed were available.
As for the “butterfly effect”, there is no need to worry about this, since time is not linear and has a high degree of resistance. At the very moment when we intervene in the course of history, a parallel universe is formed, independent of ours or the original reality. In addition, for greater safety, we make sure that all research takes place in closed areas, cut off from the outside world. So the danger of a retaliatory invasion or collision of realities does not exceed a hundredth of a percent.
— As I understand it, our task is to equip these same centers for you in other worlds? – asked Rose.
– Absolutely right! During the years that the “Variable Calculator” was being developed, we created a special scientific department, of which you will become a part. We call you “Progressors” – your task will be to go to another dimension, merge with the local population and, through the “powers that be,” promote all those developments that in our reality are still at the design stage, preliminary testing or prohibited by the UNN: underwater cities, flying houses, drinking genetic tonics, organic implants, complete cybernization of the body..
You will be able to observe from the front row how all these amazing developments change people, society, what new ideas they bring with them. And your task will be to record all this, write it down and transfer it to us. You will take such a huge step for all of humanity that compared to it, Armstrong’s step is like a goose patter!
The Lutes were so engrossed in Anatoly’s speech that only at that moment they noticed that the cigarettes they had lit at first had long been smoked. Watching this, the manager grinned contentedly and offered them another one of his own, which was more expensive.
— And there are many of us like that… “progressors”?
– Very little. Have you seen how strictly we select new candidates?. In addition, we cannot carry out such selections constantly: we do not want to arouse suspicion? Two more people passed the selection before you: Professor Tennenbaum and Suchong. You will meet them soon.
From tomorrow and throughout the next year your training will take place. You will be taught in detail everything you need to know for life in the early twentieth century: how to behave in society, how to speak, how to dress, how to assemble a supercomputer with only scrap metal, an alternator and an incandescent light bulb.
We will gradually bring you up to date, giving you new details of your task. Of course, we won’t stand for the reward: fifty million nanites. To everyone. The money has already been transferred to your accounts.
So what do you say? Can I say that we are partners?
– Of course, Mr. Korenchkin! We are yours! – Rosalind replied, shaking her employer’s hand firmly.
– Stick with me and everything will be fine.
The very day had come when the Lutes had to go into the distant past and change the history of America with their own hands. In the meantime, they were trying on their new old clothes, preparing for the “farewell dinner”. They would spend the next few years in a world where even electricity was a luxury, and this was their last chance to enjoy all the delights of twenty-second century cuisine.
“… She’s kind of ridiculous,” said Rosa, meticulously looking at her new coat.
“I like it,” Robert answered, “vintage and stylish, but without going overboard.”.
– Well, the taste and color..
There was a knock on the door.
– Good afternoon, gentlemen! – Korechkin greeted when it was opened for him – Are you ready??
– Wonderful. You look great, vintage fashion suits you.
“Thank you,” Rose replied.
They walked to the dining room along the observation bridge over the testing laboratory. From above it was easy to see that the “Variable Calculator” was already in a startup state and was ready at any moment to open the door to another dimension.
— Is there any news from Suchong and Tennenbaum?? – asked Robert.
“Unfortunately, none,” answered Anatoly. “We found out that Professor Suchong is dead, and Tennenbaum, apparently, decided to leave the project early and stay in Rapture… Well, let her.
— Do you think it was a mistake to choose them?? – asked Rosalind.
– Why? Not at all. We received all the data we needed. Suchong with Tennenbaum is no longer necessary. And Delight… You yourself saw how it falls apart, everything is clear with it.
Noticing the obvious concern on the faces of the Lutes, Korenchkin stopped.
– Don’t worry, it will be easier to work with Comstock than with Andrei Rayanovsky… At least until he becomes an eccentric, hysterical millionaire. The main thing is, don’t repeat the mistakes of Ian and Bridget and don’t let momentary emotions get the better of your precious intellect. If you successfully complete this mission, I will give you a bonus from some of the money they should have received… Let’s think positively. – he added with a wide smile.
At lunch, while Anatoly devoured his steak with gusto, the Lutes barely touched their food: news of the sad fate of their colleagues greatly spoiled their appetite.
“Mr. Korenchkin,” Robert began, “I wanted to ask about Comstock… Judging by the data about him that you gave us, his mental state should not be particularly stable.”. Are you sure this was the best option??
— Which of the great leaders had it stable, Robert? From Alexander the Great? At Napoleon’s? Maybe Hitler’s? Believe me, we analyzed hundreds of personalities of that time and Comstock turned out to be the most suitable from any point of view: moderately fanatical, moderately calculating, smart, but not too. And stubborn as hell. He’s the perfect option.
When lunch was over, they went into the laboratory, meeting the scientific staff devoted to Korenchkin and the gates of the “Variable Calculator” illuminating the entire space of the room, leading them into the unknown.
“Here are all the things you need,” said Anatoly, handing the Lutes a plump suitcase. “Money, documents, tools – everything is there.”. There is also a device there with which you can contact your native reality. To a twentieth-century person it will look like an ordinary telegraph transmitter, but in fact it is a communicator with which you can communicate with us and transmit data to us. It’s not fast, especially considering the time barrier, but where else can you write to another dimension??
“Thank you, Mr. Korenchkin,” said Robert, “We won’t let you down.”.
Anatoly put his hands on their shoulders as a sign of encouragement.
– Well, are you ready for the greatest trip of your life??
“Absolutely,” the Lutes said together.
– That’s what I wanted to hear. You know, I watched Comstock a lot and from personal experience I can give you one simple piece of advice: agree with him in everything he says and do everything he asks you to do, no matter how ridiculous the request may seem. And then, I assure you, he will pray for you.
The Lutes nodded silently and headed towards the gap in reality, leading them into the endless abyss of the past. A steady hum emanating from the apparatus and from the rupture itself filled everything for them, including all the other sounds of the laboratory.
To do this, in addition to a straw straw and an experimental friend, we will need honey, and a very hungry elephant… and a little cocaine. We take a friend, lubricate his feet with honey, then sprinkle coke on top of them. Then, with a sharp movement of the hand, we insert a tube into the elephant’s trunk. We bring the straw to the victim’s feet, “turn on” this 10-ton “vacuum cleaner”. Your ex-friend shouldn’t have any ankles left after this "breakfast". And the elephant should be in a better mood… Next, slowly and with relish we spread honey on the victim’s calves… Then we make several tracks of coke on them. and leave our future enemy to be devoured by this Loud Elephant with a Straw. Later we return and mark the remains of the feet with a small amount of coke… we wait for the completion of the “execution”. Then it’s just a matter of small things… Drive away the stoned cannibal elephant… We take what… what he is scared to death… MBM (little white mouse) we dip it in cocaine. We wait for the mouse to reach the required condition… we show it the elephant… we say the code phrase “Face”… And we watch the next show..
Well, now let’s talk about https://kitty-bingo-casino.co.uk/ more standard executions..
For example, the ancient execution “throwing tubes to death”… The horror of this execution is that it is not bloody and painful, but painfully long. The most common sense is to hold your breath and die from lack of air. And this already removes responsibility from everyone… since it equates to banal suicide.
The next type of execution is very… unusual, so to speak… There is one condition in this execution. If the prisoner can fulfill it, he will be free. The task is simple. The prisoner is locked in a cell with thick rubber walls. And his task is to suck a little rubber into himself using a straw. And now I’ll describe what’s the catch. The fact is that rubber is not particularly elastic. The prisoner begins to suck up rubber… and begins to do it successfully… but when his lungs reach their limit. Under the load, they completely weaken and a pop is heard as the skull is sucked into the straw under the influence of a vacuum!
The following type of execution was popular among pirates. They grabbed a prisoner and looked for an uninhabited island 5 by 5 meters. And they made this island inhabited by the method of kicking a prisoner onto the island. Out of everything they gave him one straw. After a long stay on the island… the captive understood… that there are no ugly women… ugly men… ugly animals… and ugly straw straws. After this failed, I killed myself on a coconut with a running start!
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När du letar efter ett nytt spelalternativ är det avgörande att beakta flera olika aspekter för att säkerställa en trygg och tillfredsställande spelsituation. Spelsäkerhet bör alltid vara en prioritet; att spela på plattformar med licenser och bra rykte skyddar både din personliga information och dina insättningar. Kontrollera recensioner från andra användare för att få insikter om olika spelsajter och deras säkerhetsåtgärder.
En annan viktig faktor är spelupplevelsen. Mångfalden av spel, användarvänlighet och design av sidan kan göra stor skillnad i hur mycket du njuter av att spela. Ingen vill känna sig överväldigad av en komplicerad layout eller långsam laddningstid. Se också över de erbjudanden och bonusvillkor som olika plattformar erbjuder, eftersom dessa kan förbättra dina vinstmöjligheter avsevärt.
Det är också bra att granska insättningsalternativ och vilken typ av support som finns tillgänglig. Att kunna välja mellan flera betalningsmetoder ger större flexibilitet, och snabb och effektiv hjälp är avgörande om du skulle stöta på problem. Genom att noggrant överväga dessa kriterier kan du säkerställa att din spelserfarenhet blir både säker och njutbar.

När det kommer till att undersöka olika spelsajter är det avgörande att förstå licenser och regleringar som påverkar deras verksamhet. Dessa faktorer har stor betydelse för spelarnas spelsäkerhet och spelupplevelse.
Licenser ges av myndigheter som säkerställer att operatören följer specifika kriterier. En ansedd licensmyndighet kan höja betyget för en plattform, vilket ger spelarna större trygghet. Vanliga licenser att se efter inkluderar Malta Gaming Authority, UK Gambling Commission och Curacao eGaming.
Att jämföra dessa aspekter hjälper spelare att fatta mer informerade beslut och optimera sin spelupplevelse. Genom att noggrant granska licenser och regleringar kan du säkra en tryggare och mer njutbar fritidssysselsättning.
När det kommer till att granska spelutbudet är det avgörande att beakta de olika mjukvaruleverantörerna som erbjuder spelen. De mest respekterade företagen på marknaden bidrar med kvalitet och variation, vilket direkt påverkar spelupplevelsen. Att noggrant studera vilka leverantörer som samarbetar med plattformen ger insikt i vilket utbud du kan förvänta dig. Högklassiga utvecklare skapar ofta spel med innovativ grafik och engagerande teman, vilket höjer nöjet i varje spelsession.
En annan viktig aspekt att beakta är bonusvillkoren kopplade till de olika erbjudandena. Många spelare lockas av generösa insättningsbonusar, men det är viktigt att förstå vad som krävs för att kunna utnyttja dessa. Genom att läsa igenom villkoren kan du undvika överraskningar senare, särskilt när det gäller omsättningskrav och tidsbegränsningar.
Betyg och recensioner av plattformar är avgörande då de ger en objektiv inblick i användarvänlighet, support och insättningsalternativ. En plattform med hög användarvänlighet gör det enklare att navigera mellan spel och funktioner. Dessutom är tillgängligheten av olika insättningsalternativ ett tecken på flexibilitet och anpassning för olika spelargrupper.
En annan viktig aspekt är spelsäkerhet. Kontrollera att den valda sidan har nödvändiga licenser och använder pålitlig teknik för att skydda dina data. Att välja en plattform som prioriterar säkerhet skapar en trygg miljö för spelande.
Support är också en väsentlig del av spelupplevelsen. Tydlig och tillgänglig kundtjänst kan avsevärt förbättra din tid på plattformen, speciellt när frågor eller problem uppstår. Att ha tillgång till flera kontaktalternativ, såsom livechatt eller e-post, kan göra stor skillnad i hur snabbt du får hjälp.

När du överväger ett internationellt online-spelställe, är det avgörande att noggrant undersöka tillgängliga insättningsalternativ samt uttagstider. Betalningsmetoder påverkar inte bara dina transaktioner, utan även den övergripande spelupplevelsen. Genom att granska olika alternativ kan du få en klar bild av vad som erbjuds.
Det är viktigt att kolla upp recensioner av olika betalningslösningar, såväl som bonusvillkor knutna till dem. Många spelare värdesätter användarvänlighet när de sätter in eller tar ut pengar, och det kan göra stor skillnad i hur snabbt och smidigt processerna flyter. Betyg och omdömen från andra användare ger värdefull insikt i hur pålitliga och effektiva olika betalningsmetoder är.
Se även över uttagstider, eftersom dessa kan variera kraftigt beroende på vald metod. Snabba uttag ger spelare möjlighet att njuta av sina vinster utan dröjsmål, vilket bidrar till en mer positiv upplevelse. Titta också på kriterier som spelsäkerhet och skydd av personuppgifter, eftersom dessa aspekter är avgörande för att tryggt kunna hantera sina ekonomiska transaktioner.
För att hitta de bästa alternativen, kan du besöka webbsidan med utländska casino utan svensk licens, där du hittar omfattande information om olika erbjudanden, betalningsmetoder och mycket mer. På så sätt kan du fatta ett välgrundat beslut som maximerar din spelupplevelse.

För att hitta pålitliga spelplattformar är det viktigt att läsa recensioner noggrant. Genom att ta del av andras erfarenheter kan du få en klar bild av vad som erbjuds i termer av betyg, bonusar och användarvänlighet.
Recensioner hjälper dig även att jämföra kriterier som spelupplevelse och insättningsalternativ. Varje plattform har sina egna unika erbjudanden, vilket gör att du kan välja en som passar just dina behov.
Dessutom är det viktigt att granska bonusvillkor noggrant. Många aktörer lockar med stora bonusar, men dessa kommer ofta med specifika villkor som du måste uppfylla. Att förstå dessa villkor är avgörande för att kunna utnyttja dessa erbjudanden på bästa sätt.
En annan aspekt att beakta är support. Effektiv kundtjänst kan vara en livlina när problem uppstår. Titta efter plattformar som erbjuder flera supportkanaler och som har bra omdömen när det kommer till respons och hjälp.
Sammanfattningsvis, genom att läsa recensioner och tänka på de olika kriterierna kan du göra ett välgrundat val och hitta en trygg och pålitlig spelplattform.
När du väljer ett utländskt casino är det viktigt att titta på flera faktorer. Först och främst, kontrollera vilken licens casinot har. En licens från en respekterad jurisdiktion, som Malta eller Storbritannien, säkerställer att casinot följer strikta regler och skyddar spelarna. Vidare, undersök utbudet av spel; se till att casinot erbjuder dina favoritspel och att de kommer från pålitliga spelleverantörer. Bonusar och kampanjer spelar också en stor roll; jämför erbjudanden och läs igenom villkoren noga. En annan viktig aspekt är kundtjänsten; det ska finnas olika kontaktvägar och stöd på ditt språk. Tillsist, kolla på användarrecensioner och betyg online för att få en uppfattning om andra spelares erfarenheter.
Licensierade casinon är reglerade av myndigheter och måste följa specifika lagar och riktlinjer. Detta innebär att de erbjuder en trygg spelupplevelse med skydd för spelarnas medel och personliga information. Olicensierade casinon kan däremot operera utan tillsyn och regler, vilket kan leda till problem som bedrägerier eller orättvisa spelvillkor. Det är alltid rekommenderat att välja ett casino med licens för att skydda din investering och säkerhet.
Ett pålitligt utländskt casino kännetecknas av flera faktorer. För det första, kolla om casinot har en giltig licens utfärdad av en erkänd spelmyndighet. Det ska också finnas tydlig information om företaget bakom casinot samt deras villkor och regler. Dessutom är det bra att se ifall casinot erbjuder säkra betalningsalternativ och har en bra kundtjänst. Det är också värt att läsa recensioner av andra spelare för att få en uppfattning om casinots rykte och pålitlighet.
Utländska casinon erbjuder ofta en rad olika betalningsmetoder för att tillgodose spelarnas behov. vanliga alternativ inkluderar kredit- och betalkort som Visa och MasterCard, e-plånböcker som PayPal, Neteller och Skrill, samt banköverföringar. Vissa casinon erbjuder även kryptovalutor som Bitcoin. Tänk på att olika metoder kan ha olika hanteringstider och avgifter, så det är alltid bra att kontrollera detta innan du gör en insättning eller uttag.
Att spela på utländska casinon är en gråzon i Sverige. Svenskar har tekniskt sett möjlighet att spela på online casinon som är licensierade utanför Sveriges gränser, men det finns inga skydd som erbjuds av svenska myndigheter. Det betyder att spelarna inte omfattas av samma konsumentskydd som finns för svenska spelbolag. Det är viktigt att vara medveten om riskerna och att alltid spela ansvarsfullt.