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Machine guns against UFOs. PolyCore Defense Review

Classic tower defense with modern content and a number of features.

The game is announced for the Windows platform.

The gameplay is Tower Defense.

There is a short tutorial at the beginning of the first level. It will introduce you to the features of the game. In general, everything is pretty standard, with the exception of some nuances.

The game has eighteen levels, grouped by six into three blocks: beginner, intermediate and expert. Within each location there are additionally three gradations of difficulty.

You can only go through the levels sequentially, from simple to complex.

The overall goal at each location is to prevent enemies from reaching the core (local base) and crush it.

All maps in the game are designed in such a way that the ability to place the right towers at the right key points in the area comes to the fore.

There are 14 types of towers. The pumping inside the level is original – you need to attach specialized modules to each building. These are very different improvements, for example, a sniper tower can get an infinite attack radius, and a machine gun can get a rate of fire or damage. The interesting thing is that you can install all the upgrades on the tower at the same time (pumping within the level) and, accordingly, you need to think about what to upgrade faster, and what to leave for later or completely ignore.

All improvement modules have detailed descriptions.

An unusual feature is that one powerful type of tower must be fired manually, tracking the shot’s cooldown time. This is done conveniently – you just need to click once on the ready icon at the right time, and the direction of the shot is set when building the tower.

When building towers, one https://fruity-vegas-casino.co.uk/ important nuance must also be taken into account – there are objects on the location that block the firing sector. By ignoring or not noticing this, you can reduce your effectiveness.

As far as I understand (but this is not certain) – we will meet all types of opponents starting from the very first level. Helpful training during the first passage of the first location will show, as you overcome the level, what buffs will appear on enemies as the wave number increases. The opponents’ capabilities are quite original, for example, invisibility, division upon death into several small ones, and so on.

Waves of enemies at level are always 40. There is an increase in combat speed x2 within the walkthrough and up to x5 in the menu settings.

Descriptions of all towers and their improvements are available in the local encyclopedia. You can also read about the characteristics of enemies and their enhancements along the way.

For overcoming levels (as far as I understand, for unsuccessful ones too) we gain experience, the level of our account is pumped up and we get one perk point. You can invest your points in the corresponding development tree, which opens from the main menu. Upgrades are one-time only and cost 2, 3 or 4 perk points.

For gaining an account level, types of towers are also opened (initially 11 or 12 out of 14 are closed) and active skills (at the beginning 1 out of 6 is available and you can only take one with you), which can be used within the level.

Let’s look at the pros and cons of the game and summarize.

+ Simple but nice graphics.

+ Good music and sound.

+ Quite a lot of types of towers. Good development systems for our buildings both within the level and globally.

+ Quite a lot of types of enemies. Nice upgrades for enemies within the level.

+ Well thought out locations. Sufficient number of locations.

+ Interesting features with closing firing sectors and modular improvement of towers.

+ There is Russian localization of the text.

THINGS THAT CAN BE BOTH A PLUS AND A MINUS:

+- The game is quite simple. If you don’t be completely stupid, then most likely there will only be victories. Here’s how anyone likes it. I liked it.

– No obvious ones detected.

CONCLUSIONS OBJECTIVE

The game is a classic tower defense with an emphasis on placing the right towers at the right points in locations. There are small features (dead zones for shooting, modular improvement of towers inside levels, increasing monster buffs) and a modern (correct) system of constant global leveling.

CONCLUSIONS ARE SUBJECTIVE

If we consider the elements separately, then nothing causes a wow effect, but as a whole it plays well, I didn’t notice how I sat for several hours and there is still more than enough content for further development.

PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

Made figures according to Pathologic or Pestilence (Utopia)

Autumn is the time when you can be attacked by melancholy, melancholy, sadness and ARVI. At this time, you want to unwind, wrap yourself in comfort, wrap yourself in a blanket and relax in a relaxing, positive game. This is exactly why I usually go to Pathologic, aka Pestilence (Utopia). I recommend it to everyone, especially when you feel like you’re getting a cold or everyone around you is getting it.

I have long wanted to model and make figurines with tragedians – recognizable elements from this work. Finally got around to it and I want to share it. I’ll show you a little of the process, as well as some beautiful photos.

For modeling I used the popular Zbrush + Blender program combination.

Fans of 3D printers and this game know that ready-made models can be found on the Internet. I was not satisfied with them for a number of reasons (detailing was omitted in places, folds on clothes, etc.).d.), and your own is always nicer 🙂 That’s why the models were made from scratch, and then printed on a photopolymer 3D printer.

I had a plan. The plan is not to paint the figures, but to make them directly from the material of the desired color. Therefore, the bodies are black, the masks are white, and then only the eyes of the masks are tinted. Unfortunately it didn’t work out, look here.

A little twerk. The notorious “pimples” after https://grosvenorscasino.uk/ 3D printing can be seen on the buttocks – there were supports there

Wherever there were supporting structures during printing (sort of scaffolding), unsightly “pimples” remain that need to be sanded down. They are relatively easy to sand, but whitish marks remain on the material after sanding. If you scratch the figurine a little with your fingernail, a whitish scratch will also remain.

Therefore, the plan was good, but in the end the figures still had to be painted entirely and, well, varnished. The result is this:

I think the publication is almost relevant, given the announcement of the third part of Pathologic, where we will again be able to relax in the city on Gorkhon 🙂

I’m wondering what other poses besides these three would be interesting to implement for tragedians, maybe someone can advise? It would also be great to make a performer, but how much I like making tragedians – they have very expressive poses and look very harmonious in group photos.

Pathologic

Pathologic 2

Pathologic 3

Best comments

Cool. Are you selling??)

Actually yes) I still don’t understand whether it’s possible to publish links to your communities in posts, but contacts are in my profile

Profile seems to be empty

It’s a little unobvious)

Well, it’s not immediately visible from the phone)

You can do it in a pose where the thespian gives a cracker (my favorite moment when talking with shadows): D

Mafia 2: Cut content

You can argue as much as you like about the second mafia, but denying the fact that the Czech sequel was cut is stupid. I suggest you take a look at what never made it to release in the next video.

Mafia II

Best comments

After watching this video, I had a desire to kill someone, preferably the 2K management responsible for cutting out all of the above.

Yes, maybe it would be more fun with the full version. At one time I played the second “Mafia”, but I wasn’t hooked like the first one. I passed it once and have no desire to repeat it.

No, no, they really squeezed the dough there, and then they also cut the budget, not to mention the fact that the publisher threw out another 2/3 of the script.

This is not another scenario, but an attempt to find the root cause, of which there may be many. In fact, the developer fell in love. This is a real long-term construction, and the game was not only slightly unfinished by the deadline, as is usually the case, and even after a couple of significant postponements (again, who paid for these transfers?), came out in the form we saw. Any normal investor in such a situation would not only pat him on the head, but would also kick out such a contractor. Another question is why they didn’t do it?? And here you can guess until you’re blue in the face, but, IMHO, there was most likely a little bit of everything here.

The Second Mafia was slaughtered https://magicred-casino.uk/ not with a knife, but at least with a chainsaw. It’s a shame for the Czechs, because they could have made a really good sequel.
But in the end we got a game that completely fits the stereotypical sequel. (IMHO, the gameplay appeals to me more about the deuce than the original. And they still didn’t ruin the atmosphere)

Well, if we take the developers as individual hard workers – coders, modelers, designers and other evil spirits, then, of course, bribes from them are smooth. However, management will always be “involved”. And the guidance from the publisher, of course, too.

So, maybe not the management, but the developers themselves, who delayed development and barely implemented half of their ideas, at a more or less tolerable level, in so many years.

Or maybe there’s a different story… The developer is a “threshing floor”, and his project is going great, and here RDR and GTA are on the horizon. And who should we give the money to, who should we support, our own, or “I don’t understand who from I don’t understand where”. So WE got an unfinished RDM, cool GTA and MAFIA (at the level… ahh, to hell with it – unfinished). I think the problems were purely at the “bazaar” level, if they did it the way they wanted, no one would need GTA.

So they are hard workers, they did what they said.
The problem is that they wanted to do more than what happened, but why didn’t they do it?.
No, really, they would have done everything as they wanted, all sorts of GTA would not take up places.

That’s not all. They have heads of departments, directors, all sorts of (excuse the swearing) scrum managers or other “effective managers”. And it is their faces that flash in interviews, headlines and other propaganda. This is where the demand comes from, because such nuances are directly related to their work. And they are also on the development team and even more.

Don’t tell. Although they are constantly opposed, GTA 3 and Mafia, Mafia 2 and GTA 4 are very different in very significant aspects. And GTA, as a more pop product, and simply as the very concept of “game”, has no competition here. But it’s a no brainer that Mafia 2 could have been very, mega, super better than it was. There are ears of something bigger sticking out at almost every corner.

So, it’s all foggy. The game has only been officially in development for three years. A couple of release delays. A bunch of canceled features, some of which were later downloaded for free by fans with a staff of one and a half people per project. A chopped up plot that has serious questions even about the remaining pieces. Accordingly, this begs the question, did the developers screw up, as a result of which the publisher cut their budget, or the publisher cut the budget, because of which the developers went to kick it known that in defiance of the greedy capitalists? Or maybe the process was mutual?

Okay, but this is not a complaint against the author. Here I admit that I am wrong, but the rest of what has been said does not cancel.

Author, there is no aggression. You just don’t feel anything for GG, or for GG’s friends, or for the storyline. My heart didn’t even skip a beat when we killed Tommy Angello, or when we cosplayed as Sunny Corleone, because it was staged at the level of a porn parody on Brazzers. For some reason, I associate the main character of Mafia 2 with people whose souls were stolen in the series “Supernatural”, t.e. they don’t care at all. Remember that moment when Vito is on the phone with his sister and threatens to beat up her hubby?. Only he does it as if someone just got the wrong number and he decided to chat. Emotions 0, what’s Vito’s, what’s yours. They go and do it with a glass face. Due to your age, you looked at the First Mafia through the Second, this is understandable. There are many here like this. Replayability? Yes, I immediately started replaying the game. Not in a month or 2, but immediately after that. The story hooked me so much. It’s not about the content here. You can trust the developers that they didn’t want to distract from the plot. It’s all about the disgusting direction, script and absolutely inadequate main character. God, I still get goosebumps when I hear the title theme by Vladimir Šimunek from Mafia: The City Of Lost. And of course, it’s gratifying that after looking at the IP from Vanya Loev, you rushed to Google what was cut out there, but for God’s sake it’s not about the content. Not because of the ammunition license, GG looks as if the actor playing him was given a crumpled piece of script, which everyone from Big Bosses to screenwriters blew their noses at, and then they said that if he, the poor bastard, decides to improvise, his legs will be cut off. My main complaint: If you focus on the plot, then why are you cutting important aspects from it, giving out such. And I have enough soulless shooting games for the evening even without the Mafia franchise, but to make another one out of it. It’s stupid by God.

MADISON. Plot explanation.

The plot of the game Madison is one of the most mysterious of all the games I have played recently. The ending left me completely confused. I think many people are interested in understanding what exactly happened in this game. I want to share how I understood the events that happened in this wonderful but creepy game.

We play as a guy named Luca Maxwell. Waking up, the hero realizes that he was locked in a room, into which a distraught father was furiously knocking, claiming that we were possessed and killed our mother and sister.

Luka himself does not remember anything and is in complete shock from what is happening. Without thinking twice, the guy decides to run away. In the next room he finds a gift for his 16th birthday – a Polaroid camera.

The desperate protagonist is trying to get out of the house, but more and more often he begins to see various hallucinations.

As we learn from the audio cassette, which we find while exploring the house, a demon is trying to possess the guy.

https://hippo-bingo-casino.co.uk/ Madison Hale

Who exactly is this demon? In order to answer this question, we need to clarify another plot thread.

The camera given to Luca previously belonged to a woman named Madison Hale. And this woman was not an ordinary, ordinary, normal person.

. and was a serial killer. Her fate reminds me a little of the fate of Walter Sullivan from Silent Hill 4. Madison, like Walter, committed murders, thus performing a ritual. Hale required 7 victims, not 21 like Sullivan, but she also could not complete this ritual to the end. After the 4th murder, the villain was shot by a policeman named Russell. Like Walter’s life, Madison’s life was cut short before she could finish her plan. And finally, the last similarity is that both of these villains, one way or another, continued their dirty work after death.

The fate of Luke Maxwell

And now I return to the main character. As it becomes clear, the Polaroid contained the soul of Madison, which began to take possession of Luca, using his body to complete the ritual she had begun. This is what the protagonist does before and during the events of the game, increasingly losing control of himself and acting at the will of the demon inside him.

To complete the ritual, 3 victims were missing. Two of the three were Luke’s sister and mother. And the last one.

I want to say that this is just my interpretation of the ending, and versions may be different, but I think that the last victim was Luka himself. The protagonist was never able to get rid of the demon possession, it only grew as the game progressed. We were also told about this in one of the audio recordings. And when we open our journal at the end of the game, we see that the inscription “father’s head” is crossed out (the father was supposed to be the last, but was saved), and instead of it the inscription “hanged son” appears. It turns out that the game ends with Luka successfully completing the ritual and summoning the demon to our world.

There’s just one more question left to answer. What does Blue Knees have to do with all this – the creepy monster that haunts us towards the end of the game?.

Many years ago, Luca’s parents went to a junk sale and bought a book called Blue Knees, which describes the terrible story of the monster of the same name. Together with the book, they brought a real nightmare into their home.

First, Elizabeth, Luke’s grandmother, began waking up in the middle of the night feeling as if someone was standing in the corner of the room, then she found her jewelry scattered, and her son, Johnny, began having regular nightmares. Then Elizabeth began to notice that her vision was deteriorating. And then her pupils disappeared completely. Shortly afterwards she died.

Apparently, Elizabeth’s ashes were also part of the ritual and Blueknee acted in concert with Madison.

Madagascar: Escape 2 Africa: Review

It’s good in Madagascar. Lost somewhere off the coast of Africa, the island attracts tens of thousands of tourists year after year with its hot tropical climate and rich cultural heritage. And four friends also live here – Alex the lion, Gloria the hippopotamus, Mallman the giraffe and Marty the zebra. For the second time, this glorious brethren managed to find themselves some crazy adventures in you-know-what place.

But before we begin the review, just a few words about the events of the previous part: the above-mentioned comrades are bored to hell with their involuntary life in the New York zoo, and they decide to desert. The escape is unsuccessful, and animal rights activists force the zoo to send the animals back to their natural habitat. I mean to Kenya. By an idiotic coincidence, they do not reach their destination, but land on the shores of Madagascar. The urban lifestyle gives way to the struggle for survival in the best traditions of the TV show "The Last Hero". The first "Madagascar" was dedicated to these dramatic events.

Fast forward. So, actually https://goldentiger-casino.uk/ "Madagascar: Escape 2 Africa". Awl in a soft place makes itself felt again – our heroes decide to leave the island and fly on a plane that somehow ended up here back to New York. But bad luck, the unfortunate travelers made a mistake in calculating fuel, and they have to make an emergency landing in Africa. The mechanics and, part-time, penguin pilots are faced with a fact – it will take 6-9 months to fix the plane, but in the meantime, you guys will have to keep yourselves busy. Well, if possible, help.

The main mode of Story Mode greets the player with a tutorial. Here you will be shown the basics of the platform component, controls and introduced to several options for mini-games. them in Madagascar 2 quite a lot: starting from football and ending with the funny "Dr. Mallman". Each character has unique skills and is clearly tailored to specific tasks. Alex, who is your Prince of Persia, deftly jumps, slides, climbs over ledges and performs other physical movements. Gloria conquers the water element. Marty is used in racing missions, plus he can throw various objects at enemies. Well, Mallman… Mallman is an extremely useful character in everyday life, thanks to sliding along his long neck you can get to the most inaccessible places, in addition, he can spin his body, thereby turning it into a kind of helicopter. The already iconic penguins are not forgotten either. Their task is to find parts of a crashed plane.

Some mini-games (a little more than 10 pieces) can be replayed at any time in a special mode "Arcade Mode". And both alone and together with a friend. Unfortunately, the multiplayer of the PC version is much inferior to its console counterparts. It’s one thing to sit comfortably on a soft sofa with a joystick in your hands, and quite another to crowd around the keyboard, stare at a small monitor, and at the same time try to have fun. A good gamepad can improve the situation. The ideal option here would be the X360 Controller, fortunately Madagascar 2 runs under the Microsoft "Games for Windows" program and fully supports it.

The technical performance in the game is in perfect order. Graphically Madagascar 2 I can’t say it’s amazing, but for a film-licensed project it looks just great. The picture is clear and colorful, and the characters are almost impossible to distinguish from their prototypes on the big screen. Sound design to match. Music? Straight out of the cartoon, damn good. Voice acting is also top notch. Although the game does not feature any of the actors from the film, most of the voice actors managed to imitate their voices extremely believably (the best example being Alex and Marty, who were voiced in the cartoon by Ben Stiller and Chris Rock, respectively). However, some other comrades (to be fair, there are very few of them) sound completely out of place.

Madagascar: Escape 2 Africa is an excellent example of how to make games based on a film license. The game, which is not too demanding in terms of gaming experience, will be able to interest all members of your family: from young to old. If you’re looking for a fun way to while away a couple of evenings – Madagascar: Escape 2 Africa will be an ideal option.

Pros: an abundance of mini-games; good graphics; decent soundtrack.
Cons: inconvenient controls; flaws in voice acting.

[MASHINIMA] Hello, my name is Jack.

YOU NIPANIMAISH, THIS WAS A KALASH! UGH, THAT IS HOMAGE! PFU! COLLAGE! AAAAAA, CALLAGE! AT "KAL" AND "LAZHA"! IN!

Well this. Positivator pulled out.
YES, it will be cool if at some point some cool machinima is added to the unique content of stopgame in the faces of heretrozor!

Manul, you’re kind of strange. Everyone unanimously says that I “don’t play enough” (because that’s true, I don’t play anymore, by and large), but you’re the opposite S:

After such a story it is customary to ask:
– So you wanted to say something, friend?
Because I still didn’t understand what Fen wanted to say.

This is not a chamber story. https://casino-genting.co.uk/ This is not an interesting short film. This is not the beginning of something more.
Just a pretentious rant on the topic: “How awesome I am,” well, seriously.

A good example of character storytelling using voiceover is the beginning of Goodfellas.
A bad example is “My name is Jack.”. That’s all we understood.

I have a feeling that I listened to YOUR reasoning, which is why I had a blast while watching it 😀

This doesn’t make the video any more interesting)) You keep waiting for something to happen, but nothing happens (“the twist” in the finale doesn’t count). Even if this video contained a simple story about a new order, which turned into a failure, from which the hero got out, it would already be interesting (with proper execution, noir voiceover and other tricks). And do it right on difficult boards, so that everything is serious and dramatic. And then the final twist with the last murder and what comes after would be perceived completely differently.

Well, at the very least, you should first write a suitable script. And only then adjust the video to suit this matter. 😉

It’s also worth noting some limitations in the video editor – in order to create something completely complete and suitable.
Still, there are a couple of not very convenient features: but “it seems” that if you sort out the local editing machine, everything will turn out better.
So here it’s worth writing not just a normal story; and a normal plot specially suitable for the local car.

You can’t shout in the verb. And on my blog – I SCREAM AS I WANT. AND FOR WHOM I WANT! PUSHO MY BLOG – MY TERRITORY – MY RULES! Well, within the framework of the global rules of the site, of course.

They ask how well the speech fits into the video sequence and whether it looks organic, but you say that: “THE PLOT IS!1 TEXT IS BORING!1"

I thought that you can’t really do anything on blogs either
Oh well..
Well, then nothing interesting was invented, and it is written in the style of a stream of consciousness. Without any meaning, because there is simply no meaning in the latter and did not exist and will not exist, because who knows better than me! To the creator of sowing a stream of somehow related words.
If you are the same person who opened this particular spoiler and read all the way to here, despite everything you read above, then know… That you don’t know anything, I don’t know why you read this, I just wanted to supplement the comment with this nonsense. Ciao dude!
Well, Machinima was pleased, the ending was perfect

I also compared it to “Goodfellas”)
But keep in mind that Fen is not Scorsese.
And the Jew with glasses himself did not immediately take off his “Taxi Driver”.
Have you seen his first works??)) The same "Vesuvius VI" 1959.

Lylian Episode One: Paranoid Friendship: Review

Psychedelic indie games have been rapidly gaining momentum lately. The amazing The Path, the unusual And Yet It Moves, the mind-blowing Axel & Pixel… It is quite understandable that various small studios are trying to repeat the success of their already popular colleagues, in turn turning to the theme of a slightly shifted phase of life.

Developers from Pixelpickle Games in general, without further ado, they chose as the subject of their creativity the vision of a girl gone crazy, locked in a mental hospital. By the way, we’ve already seen something similar: the German adventure project Edna and Harvey: The Breakout was also about a child’s escape from a mental hospital.

Union of nightmare and delirium

And I would like to say that reality is Lylian Episode One: Paranoid Friendship intertwined with the nightmares of paranoid consciousness – but it’s not true. There’s no reality there. It’s just that the degree of delirium of what is happening varies from the state of “mild schizophrenia” to “roof, delicious marmalade roof with tentacles, ahh!».

The main character, a girl mercilessly abandoned by her parents to places that are not so normal, has really gone crazy. She loves donuts, fights with nurses and tries to find out what the authorities are really hiding under the guise of an innocent madhouse.

And it all begins, as usual, with an escape from the ward. The mysterious shadow frees Lillian – opens the door and unties the straitjacket. This shirt, by the way, plays an important role in the script: our little friend uses long sleeves as a formidable weapon. And she mercilessly destroys with them nurses, rat catchers, ape-like children – in a word, everyone who prevents her from moving on.

Gradually, the child realizes that such an ordinary-looking yellow house turns out to be actually something more. Several times on Lilian’s way she comes across a strange, huge man with a pipe – the ruler of hordes of rodents. The deeper the heroine gets, the stranger the mental hospital’s outbuildings look. In the end, the girl will have to defeat the real boss, after which we will be presented with a fact: the first episode is over. Please wait for the continuation.

By the way, the game is incredibly, indecently short even for the head of the series.

A true friend may be shabby, https://dream-jackpot-casino.co.uk/ dirty and dumb, but… “I still won’t leave him, because there are no others”.

Donuts as a source of global goodness

In fact Lylian – something between arcade, horror and… action. No, seriously, the little warrior even uses combat combinations in fights. She has three types of attacks: simple sleeve sealing, sleeve sealing with bouncing, and the same thing, but on the run. Moreover, the best result is achieved by alternating all three superpowers, which in practice results in convulsive calling of opponents. In general, everything is as always.

In between battles, Lilian explores the territory of the madhouse, which turns out to be not quite a madhouse. The girl is helped by her friends – the same shadow-liberator and a wordless but faithful bear cub named Bob, once assembled from scraps and scraps of other toys. If a shadow always appears suddenly and, like God out of the machine, extricates a child from the most unexpected situations, then the functions of a bear are much simpler: it crawls into ventilation holes and opens locked doors.

The rabbit hole as imagined by the game’s authors looks something like this. Well, you know, there haven’t been any repairs for a long time, funding has been cut.

Reality turns

However, Lillian’s main strength is not in Bob’s sleeves or paws, but in her imagination. The character has two basic indicators: health and happiness. With health, everything is clear: they beat me – I got sick, I sat in the corner – my health returned to normal. Happiness is a more subtle thing. A girl becomes happier in two cases: when she eats donuts and defeats enemies. If we manage to achieve complete mental and physical well-being, we gain access to special abilities to change the world around us. With a slight movement of the hand, the trousers turn… into complete psychedelia.

In the first episode, Lilian knows how to remake a boring reality either into a sunlit clearing over which a magical red ball flies, or into some kind of analogue of an underwater world where you can “swim” in the air. Why is all this needed?? To overcome obstacles, of course. For example, it is very convenient to fly over chasms on a ball. In cases where the air unit is “in the mood” to transport us.

The game inherited from the platformer only one scene with jumping over abysses that suddenly open along the way. The task is complicated by a monster crawling on its heels, from which it is advisable to escape. True, the monster moves slowly, holes appear underfoot in the same places, so this episode can be completed literally with one or two reboots.

In general, let’s admit it: the gameplay in Lylian constantly brings surprises. Even monotonous combat elements are not too tiring: the number of fights does not exceed standards compatible with the excitement.

Donuts sometimes give you the kind of high you never dreamed of eating mushrooms. Only works on crazy little girls, really.

The nurse as the apogee of world evil

Sometimes these indie studios are so good at masking lackluster graphics under the “author’s style” that you can’t complain. Of course, it would be great if the gameplay Lylian was designed as realistic, bright and touching as the introductory video. Compared to the luxurious prologue, the deliberately modest and simple two-dimensional video sequence in the main part of the arcade looks rather poor.

At the same time, we can’t say that the game lacks atmosphere. The art is unusual, the paintings of “altered consciousness” contrast very spectacularly with the general line of dirty gray hospital interiors. It is curious that all of Lilian’s enemies are emphatically tall, with elongated, narrow figures. This is what both nurses and rat catchers look like. Perhaps the authors wanted to hint at the idea of ​​growing up embedded in the plot?

No, it’s unlikely. There is no idea in the plot, other than pure speculation on the topic of “crazy” and “glitches”. Yes, we understand, the openly stated madness of the main character gives the widest scope for manipulation with the game world. But if in the same The Path the delusional-strange part was subordinated to the general thought and therefore was perceived very harmoniously, then Lylian – this is madness for the sake of madness. And nothing else.

Lylian Episode One: Paranoid Friendship – controversial project. In the form in which we received the game today, this is a not uninteresting creation, which, nevertheless, is designed for a very narrow audience. Specifically – for lovers of psychedelics. Perhaps the following episodes will bring us an answer to the main question: what, exactly, was all this for??

Pros: organic atmosphere; enjoyable gameplay; original graphic solution.
Cons: secondary plot; some lack of ideas.

Mad Catz Cyborg V.1 Flight Stick: fly economy class

I’ll be honest: I rarely fly in games, I log into the simulator no more than once a week or two, and I had no desire to buy an expensive joystick. True, you can’t fly far with a mouse and keyboard either, so I decided to look for a budget device. In the end I settled on Mad Catz Cyborg V.1 Flight Stick – this, it seemed to me, is a good compromise if you want to fly in comfort, but you still haven’t become a fan of simulators. So I decided to write a short review about it.

Hangar. Box and accessories

The budget of this model is not entirely a disadvantage. It’s just that the device for its money (about 2000 rubles at this moment) does not indulge in anything unnecessary. Mad Catz is a fairly serious company and would not skimp on quality. Reputation is more valuable. In the most ordinary box there is a joystick packed in cellophane, a stand for it and a short manual – nothing superfluous, sheer Spartan severity. There is not even a disk with drivers, although no one needs them in the Internet era anyway.

Fuselage. Assembly and appearance

As for materials, plastic rules the roost here. So good, high quality, but plastic. I didn’t notice any manufacturing defects; there are no rough seams at the soldering site. The parts fit together conscientiously, the buttons are pressed confidently.

The joystick is made in gray and https://casinogriffon.co.uk/ black colors, the stand is gray with red mounts. It snaps onto the base of the stick and secures tightly. There are rubber pads both on the stand and on the device itself – it does not slip on the table and does not jump out of your hand. Although ribbed rubber inserts would not hurt..

A special reinforcing spring is installed at the base of the handle, due to which the joystick stroke becomes tighter. There is no feeling that you are squeezing a Chinese toy in your hand that is ready to break. The upper part of the handle visually resembles the cabin of a spaceship, and the entire device with the stand looks like a Decepticon robot that escaped from a laboratory. Science fiction fans should like it, but IL-2 fans may not appreciate it. A matter of taste.

But I would consider the overall lightness of the design to be an objective disadvantage. In the heat of an air battle, the joystick can easily be lifted from the table, although during normal maneuvers it behaves quite steadily.

View from the cabin. Specifications

To Mad Catz Cyborg V computer.1 Flight Stick connects via USB, quite convenient. This model has only nine buttons. At the rear at the base there is a motor control lever, at the top there is an eight-position hut for viewing and five buttons. As befits a “combat” device, there is a ready-to-fire trigger located in front. And for those who absolutely lack the functions of these buttons, shift will help. If you download the drivers from the official Mad Catz website, it can be configured to switch the layout, in which all other buttons are assigned different functions. Convenient and quite simple, although pilots with large hands should be careful and avoid accidental clicks.

Under the wing of an airplane. Connection and testing

My Windows 8 recognized the joystick in seconds and installed the drivers itself. I only play two simulators – IL-2 and World of Warplanes, and both immediately discovered a new device. Based on the results of a month and a half of use, I can say that the joystick is comfortable to control, the buttons are pressed softly and confidently, nothing sticks or becomes loose (at least not yet). Yes, it took some getting used to, but that’s ok. I found only one downside: if there are more control buttons in the game than on the joystick, you have to use shift and assign part to the second layout. This is not always convenient, especially when you rarely play. Otherwise, I have no complaints about the device, everything works as it should.

And flew off into the sunset. Conclusion

To sum it up, I can say that Mad Catz Cyborg V.1 Flight Stick earns its money honestly. It will not become the main weapon of a professional pilot, but will suit those who like to fly depending on their mood. All my complaints about this model are broken by the price tag, and these are not complaints, but minor quibbles. Mad Catz made a strong joystick without any hint of “eliteness”. If you want something cooler, there are easily other candidates. But their price will be appropriate.

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Oh, I remember an acquaintance briefly fitted a joystick for flight sims and a toy for it. I don’t remember what kind of game it was, but I started playing day and night. It was great!

[Machinima] The Last Case (Episode One)

I present to you the machinima “The Last Thing”. I would like you to appreciate our heavy labors and suggested shortcomings. So… here it is:

(There was a Flash player, but since 2020 Flash is not supported by browsers)

P.S. If there are 10 positive reviews, the series will continue.

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Then the fun jazz started and I didn’t understand what to expect next.

Like people usually have their name written on their money?

And finally the dialogues https://giantspinscasino.uk/ are limp.

They already said about the sound. Burr in the main role – in principle, I don’t care, AF voiced Greson and everyone liked it, but you have 2 other huge problems: zero voice acting and catastrophic sound quality.

Otherwise, there are quite a lot of chamber jambs, for example, when it makes a flyover and flies through the insides of a car or building, which is not cool. And one more thing – there are a lot of fans with music. Abrupt transitions between tracks, and sometimes there is no track at all.

AND IN MY MIND YOU TOOK THE MOMENT WITH THE SUICIDE FROM HOUSE.EVEN THE MUSIC WAS SELECTED THE SAME.Smart move.And it turned out spectacularly

Jack’s voice acting is top notch and his burr can be considered his trademark; other characters’ voice acting is a little lame. Everything was filmed ok, on 4). The jazz music was very pleasing, and it was inserted with skill, but nowhere. Well, the plot intrigued me. In general, I will wait for the continuation and hope that it will come out next month.
P.S.It seems to me that the main condition for detectives in America is that their name is Jack))) no, seriously, I personally don’t remember a detective whose name would be Bob, or Clark at the very least)).

In general, we need to choose better voices and work longer on the dialogues. Don’t make such sudden transitions in music (and why when he runs to the roof where this girl jumped from, funny music plays?) Yes, and the camera sometimes flies through hands, cars, etc.d. Overall quite good

Interesting idea and plot. +
Sound (Voice acting, abrupt pauses, music fading during conversations). — The operator does not focus on any situation, then in the scene with the car the camera is focused more on the wall, then at the end the camera is focused on the 5th floor. — It started, it turned out really well. +
Then there was the impression that you were too lazy to show great interest
project. — In general, machinima is at a good level, write further episodes, gain experience, and off you go. =)

scitels
I could try voice acting (if you invite me).
The dialogues are bad, there are no emotions – there is a solution (of course it’s boring, but still) to read some kind of detective story on this topic (there are probably a lot of them). And for those who filmed and edited in a game editor, I advise you to practice controlling the camera more (at some points the camera shakes from side to side).

Damn, I felt like an evil critic =)
although your post is reasonable
(A smart person is not offended by criticism, but draws conclusions.(Agatha Christie))

even as it is, it is already an order of magnitude higher than all Mashynim countries of the former USSR

Everything is ok, but sometimes there is a feeling that there is nothing but the voice, t.e. no background sound, no music in the background..

Find the right voices for the voice acting and it will be just great 😉
I don’t want to offend anyone, but the burr in the dubbing doesn’t work, no matter how you look at it. Such speech is poorly received. I wrote what I think. No offense.
I was just interested in learning things myself, but after the micro broke, I gave up 🙂
Either I was studying, or I was sorry for the money for him) But now the desire has completely disappeared.

“Woodcutter”

A gloomy woodcutter drove an ax into the trunk of a thick, old oak tree. Chips flew out from under the steel blade. With precise movements, like a machine, he stabbed the ax at once with a dull thud. Gray slightly closed eyes looked tired, but decisively. Muscular arms with hands covered with rough skin, like gloves, clutched an ax. The foliage of the oak tree trembled under the blows, and then it began to bend, falling under its own weight, emitting a creaking sound similar to a scream. The ax fell silent for a couple of seconds, then sounded again, cutting through the remains of crumpled wood sticking out of the stump. When the job was finished, the woodcutter didn’t even break a sweat. He went to the next tree, a young aspen, there would be no problem with that. The tree fell very quickly next to the oak. The woodcutter just continued doing what he always did.
Having cut down several dozen more trees, he sat down on one of the fresh stumps. I took out an old block with many chips and walked along the blade of the ax more out of habit than out of necessity. He hit the stump with his handle and continued working.
The spruce fell very quickly. Approaching the next tree, the woodcutter struck. The ax bounced back with force, so that the woodcutter lost his balance from surprise. Taking better aim, he tried again. The ax seemed to hit a stone, only slightly scratched the bark and bounced off again. The woodcutter looked up. A tall pine tree stood in front of him, proudly reaching into the sky.
“And they didn’t take people like that,” the woodcutter wheezed.
Taking the ax more comfortably, he began to chop. Time after time the ax bounced off. Time after time, with a stony expression on his face, he hit one point, where the scratch gradually became larger. The woodcutter chopped until dark. He was sweating, his hands were shaking, in the light of the moon it was clear that the ax blade was covered with gouges and became dull. Collapsed on the grass and catching his breath, he began to sharpen it. He had already come across such trees. The rare ones are no match for the rest, which can be cut down in a dozen or two hits. They had a goal, they clung to life with all their might, fought against him. But he won’t give up, he can’t give up while all these trees are still left.
Looking around, he saw many stumps. They were visible as white dots in the darkness and went to the horizon and much further. He cut down millions of trees. There was a thicket ahead. If you climb to the highest of them, there will still be nothing ahead but more trees. The woodcutter used to wonder when it would end. He can only get the answer when only rotting stumps remain. After all, this pine tree is just one of many. The woodcutter needed no more than five minutes to rest. Getting up, he went to the tree, which had already gaped open with a wound in the night, and set to work. With the first rays of dawn, the pine tree collapsed with a groan. A faint smile slipped on the woodcutter’s weathered, overgrown, tired face. He went to the next tree. "Just one of many. Maybe it would be easier to work with a scythe?»

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Somehow there hasn’t been literature for a https://casino-and-friend.uk/ long time, or I overslept. Thanks for the story.

Who is the woodcutter and who are those trees – I can’t imagine. Or maybe it’s not so scary?

This is the first time I’ve heard about a story about a mower, because I haven’t read more than one story about mowers. And this is definitely not a reference.