Classic tower defense with modern content and a number of features.
The game is announced for the Windows platform.
The gameplay is Tower Defense.
There is a short tutorial at the beginning of the first level. It will introduce you to the features of the game. In general, everything is pretty standard, with the exception of some nuances.
The game has eighteen levels, grouped by six into three blocks: beginner, intermediate and expert. Within each location there are additionally three gradations of difficulty.
You can only go through the levels sequentially, from simple to complex.
The overall goal at each location is to prevent enemies from reaching the core (local base) and crush it.
All maps in the game are designed in such a way that the ability to place the right towers at the right key points in the area comes to the fore.
There are 14 types of towers. The pumping inside the level is original – you need to attach specialized modules to each building. These are very different improvements, for example, a sniper tower can get an infinite attack radius, and a machine gun can get a rate of fire or damage. The interesting thing is that you can install all the upgrades on the tower at the same time (pumping within the level) and, accordingly, you need to think about what to upgrade faster, and what to leave for later or completely ignore.
All improvement modules have detailed descriptions.
An unusual feature is that one powerful type of tower must be fired manually, tracking the shot’s cooldown time. This is done conveniently – you just need to click once on the ready icon at the right time, and the direction of the shot is set when building the tower.
When building towers, one https://fruity-vegas-casino.co.uk/ important nuance must also be taken into account – there are objects on the location that block the firing sector. By ignoring or not noticing this, you can reduce your effectiveness.
As far as I understand (but this is not certain) – we will meet all types of opponents starting from the very first level. Helpful training during the first passage of the first location will show, as you overcome the level, what buffs will appear on enemies as the wave number increases. The opponents’ capabilities are quite original, for example, invisibility, division upon death into several small ones, and so on.
Waves of enemies at level are always 40. There is an increase in combat speed x2 within the walkthrough and up to x5 in the menu settings.
Descriptions of all towers and their improvements are available in the local encyclopedia. You can also read about the characteristics of enemies and their enhancements along the way.
For overcoming levels (as far as I understand, for unsuccessful ones too) we gain experience, the level of our account is pumped up and we get one perk point. You can invest your points in the corresponding development tree, which opens from the main menu. Upgrades are one-time only and cost 2, 3 or 4 perk points.
For gaining an account level, types of towers are also opened (initially 11 or 12 out of 14 are closed) and active skills (at the beginning 1 out of 6 is available and you can only take one with you), which can be used within the level.
Let’s look at the pros and cons of the game and summarize.
+ Simple but nice graphics.
+ Good music and sound.
+ Quite a lot of types of towers. Good development systems for our buildings both within the level and globally.
+ Quite a lot of types of enemies. Nice upgrades for enemies within the level.
+ Well thought out locations. Sufficient number of locations.
+ Interesting features with closing firing sectors and modular improvement of towers.
+ There is Russian localization of the text.
THINGS THAT CAN BE BOTH A PLUS AND A MINUS:
+- The game is quite simple. If you don’t be completely stupid, then most likely there will only be victories. Here’s how anyone likes it. I liked it.
– No obvious ones detected.
CONCLUSIONS OBJECTIVE
The game is a classic tower defense with an emphasis on placing the right towers at the right points in locations. There are small features (dead zones for shooting, modular improvement of towers inside levels, increasing monster buffs) and a modern (correct) system of constant global leveling.
CONCLUSIONS ARE SUBJECTIVE
If we consider the elements separately, then nothing causes a wow effect, but as a whole it plays well, I didn’t notice how I sat for several hours and there is still more than enough content for further development.
PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.